Manel Hidalgo Agraz
Senior Gameplay Programmer
Tarragona, Spain
About
Hello there
Experience
- Senior Gameplay Developer @ Synergy GamesES - RemoteSummary:
- Developing gameplay multiplayer features in Unreal Engine 5
Responsibilities:
- Prototyped and developed level scripted actors
- Implemented GAS based abilities for the player
- Designed and implemented an Input Queue system for ability caching
- Developed a Seasonal Event manager that can be managed from our backend
- Helped the team to upgrade the Unreal Engine version of the project
- Integrated bugsplat to improve the bugfixing catching process
- Deployed game builds over docker
Achievements:
- Launching Realms of Aluria
- Unreal Engine 5
- C++
- Docker
- Gameplay Programmer @ Novarama TechnologyBarcelona, Spain - Remote | OnsiteSummary:
- Worked in several projects with Unreal Engine 4 and 5
Responsibilities:
- Designed game systems such as achievements, quests and ingame events
- Refactorized codebase to add new modules and systems
- Rebuilded the entire UI
- Prototyped a new game
- Upgraded an external project from Unreal 4 to Unreal 5
- Integrated EOS framework
- Implemented tests for United 1944 backend
Achievements:
- Lanunched Killsquad on PC and Steam.
- Ported Samurai Jack to Apple Arcade (with Unreal 4)
- Launched United 1944
- Prototyped an interal project
- Codeveloped features for 2 external projects
- Unreal Engine 5
- Unreal Engine 4
- C++
- Playstation 4
- Steam
- Docker
- Programmer @ UPF Videogame Creation MasterBarcelona, Spain - OnsiteSummary:
- Built a custom engine from scratch and a game on top of it
Responsibilities:
- Designed and implemented game systems such as weapons, level ingame events or UI
- Refactorized codebase to add new modules and systems
- Programmed UI and tools to make easier the placement of widgets
- Designed and implemented Dooshan melee enemy (AI, shaders...)
- Scripted Dooshan game events
Achievements:
- Learned and implemented a full fledged custom Game Engine from scratch
- Learned all the phases of game development
- Finished a game on top of the custom engine
- C++
- Lua
- 3DS Max
- Full Stack Developer @ Applus IDIADATarragona, Spain - OnsiteSummary:
- Developing insider apps for the company
Responsibilities:
- Implement Git pipelines into projects
- Improve the CI/CD worflow
- Developed a Django app
- Developed an Android app
- Supervise and review code from a team of 4 coders on another location
Achievements:
- Improve my code skills
- Improve the workflow of the team
- Develop to production two new apps
- Docker
- Node.js
- JavaScript
- Django
- Pyhton
- Android
- QA Tester @ Digital LegendsBarcelona, Spain - OnsiteSummary:
- Starting my game development career
Responsibilities:
- Ran quality tests on every build
- Reported bugs found
- Helped devs to locate bugs more precisely
Achievements:
- Git
- Jira
- Apple
Projects
RPG Multiplayer game with ingame NFTs
- 🎯 ARPG combat
- ✨ Diablo like dungeons
- 😄 Ingame events
- 🚀 Advanced enemy AI + boss fights

World War II Shooter with fun game modes
- 👌 Fast and fun
- 😮 Great gamemodes
- 😊 Realistic graphics
- 💕 Historically accurate
Fun squad oriented multiplayer ARPG game
- 👌 Coop based missions
- 😮 Different levels
- 😊 Contract based progress system
- 💕 Tons of options to personalize hero builds

Education
Languages
Skills
- Unreal Engine
- C++
- JavaScript
- Python
- Node
- MongoDB
- Git
- GitHub
- Next.js
- React
- Docker
- Astro
- Rust
- Electron
- Shell
- Linux
- Subversion